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群星 自建种族如何修改 自建种族修改代码一览

热度:13℃ 游戏攻略 2023-03-20 07:43:52

群星 自建种族如何修改 自建种族修改代码一览 

看到有玩家在论坛发帖问自建种族如何修改,下面为大家带来自建种族修改代码一览,感兴趣的玩家不要错过哦。

群星 自建种族修改代码一览


Trait Key



Trait Name



Effect of Trait



Exclusive with



Possible Initial Trait?


trait_agrarian Agrarian* Food: +15%NoneYestrait_thrifty Thrifty* Energy Credits: +15%NoneYestrait_industrious Industrious* Minerals: +15%NoneYestrait_intelligent Intelligent* Engineering Output: +10% 
* Physics Output: +10% 
* Society Output: +10%NoneYestrait_natural_engineers Natural Engineers* Engineering Output: +15%Natural Physicists 
Natural SociologistYestrait_natural_physicists Natural Physicists* Physics Output: +15%Natural Engineers 
Natural SociologistYestrait_natural_sociologists Natural Sociologists* Society Output: +15%Natural Engineers 
Natural PhysicistsYestrait_extremely_adaptive Extremely Adaptive* Habitability: +20%Adaptive 
Non-AdaptiveYestrait_adaptive Adaptive* Habitability: +10%Extremely Adaptive 
Non-AdaptiveYestrait_nonadaptiveNonadaptive* Habitability: -10%Extremely Adaptive 
AdaptiveYestrait_rapid_breeders Rapid Breeders* Growth Time: -10%Slow BreedersYestrait_slow_breeders Slow Breeders* Growth Time: +15%Rapid BreedersYestrait_talented Talented* Leader Skill Levels: +1NoneYestrait_quick_learners Quick Learners* Leader Experience Gain: +25%Slow LearnersYestrait_slow_learners Slow Learners* Leader Experience Gain: -25%Quick LearnersYestrait_very_strong Very Strong* Army Damage: +40% 
* Minerals: +10%Strong 
WeakYestrait_strong Strong* Army Damage: +20% 
* Minerals: +5%Very Strong 
WeakYestrait_weak Weak* Army Damage: -20%Very Strong 
WeakYestrait_nomadic Nomadic* Migration Time: -50% 
* Resettlement Cost: -33%SedentaryYestrait_sedentary Sedentary* Migration Time: +50%
* Resettlement Cost: +33%NoneYestrait_communal Communal* Happiness: +5%SolitaryYestrait_solitary Solitary* Happiness: -5%CommunalYestrait_charismatic Charismatic* Other Species Happiness per pop: +1%RepugnantYestrait_repugnant Repugnant* Other Species Happiness per pop: -1%CharismaticYestrait_conformistsConformists* Ethics Divergence: -20%NoneYestrait_venerable Venerable* Leader Lifespan: +120EnduringYestrait_enduring Enduring* Leader Lifespan: +30VenerableYestrait_decadent Decadent* Resource Output without Slaves: -10%NoneYestrait_resilient Resilient* Garrison Health: +100%
* Fortification Defensive Bonus: +50%NoneYestrait_irradiatedIrradiated* Tomb World Habitability: +100%,Leader Lifespan:+30NoneNotrait_upliftedUplifted* Happiness: +20% when living under the rule of the nation that uplifted themNoneNotrait_mechanicalMechanical NoneNotrait_robotic_1Robot NoneNotrait_robotic_2Droid NoneNotrait_robotic_3Synthetic NoneNo

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